DEMOS 4 Change

Image result for Ancient greece clipart

The SIGNET program at Gravely Elementary offers gifted education to students in grades four and five who have been determined eligible in a specific academic aptitude area or areas.  The curriculum is designed to expand and extend the classroom curriculum while encouraging exploration in areas of interest.  Identified students attend SIGNET class one day per week during most week.  Additionally, the gifted resource teacher collaborates with the regular classroom teachers to plan strategies for differentiation of instruction.  

The SIGNET class day is broken up into two main learning periods, each with a specific set of goals. 

Learning Centers:  Students choose a center in their topic of interest and are guided through independent study through the use of contracts.  There are many different topics of centers to choose from.  Each center is divided into several levels of difficulty.  When one level is completed, students can choose whether to remain in that center to do another level, or try another topic.  

Whole Class Lesson:  This portion of the day is when students work together as a group to explore authentic, real world events and ideas through our Project Based Learning unit.  This year the topic centers around the theme of Ancient Greece and our unit is titled Demos 4 Change.  Our work will focus on and incorporate 21st century skills of collaboration, communication, critical thinking and creative innovation.  All topics that are in our unit align with state and county standards of instruction. 

         GIFTED IDENTIFICATION UPDATE (Posted March 25, 2020)
With the closure of Prince William County Schools due to COVID-19, the timeline for gifted identification has been affected. The division-level Gifted Identification/Placement Committees will meet to review cases and make decisions regarding eligibility as soon as possible when PWCS reopens. We will continue to keep you updated as the situation evolves. If you have any questions or concerns, please contact the gifted resource teacher at your child's school.

****CORONA VIRUS  E-LEARNING:  (Updated April 21, 2020)
During this extended period of time when we are out of school, we want students to have learning resources that can be accessed at home.  Mrs. Kimble's current students should log in to their Microsoft Outlook email to find regular messages with specific activities and lessons

                                             Weekly Zoom Meetings with Current Students:
                                              4th grade - Tuesdays @ 11:00
                                              5th grade - Thursdays @ 10:00 
                                 **Meeting links with passwords will be emailed to students through Outlook email the day prior

The following are some suggestions for links that can enrich home instruction:


Wonderopolis -
Explore answers to fascinating questions and curiosities. Check out the "Wonder of the Day".

The Kids Should See This -
Smart videos for curious minds of all ages.

Wow in the World -
A podcast that guides curious kids and their grown-ups on a journey into the wonders of the world around them. Emphasis is on science and technology.

Time for Kids -
Current events in a kid-friendly format. Choose articles by grade level (K-1, 2, 3-4, or 5-6)

Krazy Dad -
Thousands of free printable Sudoku, logic puzzles, mazes, and more.

Scratch -
Scratch is a block-based visual programming language and online community for kids. Create interactive stories, games, and animation while learning to code.

Byrdseed -
Differentiated lessons, videos, and challenges to get "kids' brains sweating".

Mensa for Kids -
Lesson plans, games, and resources for gifted kids from the Mensa Foundation.

STEM lessons and "stuff to make, do, play, or print" for students in grades K-4.

Independent Projects - Available on the PWCS website in "ES Curriculum and Resources --> Continuity of Learning" folder

Resident Expert Project (REP) 

Explore an area of interest by asking questions, researching, and creating a final product.

Games to promote visual/spatial and conceptual thinking skills: